Photo : In Berlin (2009)
Credit : Ingrid Rousseau
Hi there, I am a digital sculptor and texture painter specializing in Character art. I also have a background as 3d generalist.
I came in Berlin, Germany back in 2012. I have 3 years’ experience in studios such as Woodblock, Polynoid or Pixomondo.
I CAN PROVIDE : – 3d Sculpting for characters, assets and environments / Polygonal Modeling, Low and High poly.
– Photorealistic textures and stylized painting / UV unfolding / Normal Maps’ baking from a High Poly model.
– 3d PRINT : Preparation and cutting parts of a 3d object for printing.
OTHER PROFESSIONAL SKILLS :
– Rigging / Skinning and animating Low-Poly characters. Camera animation, lighting and rendering.
Render engines I use in production : Arnold, VRay, Redshift, MentalRay.
I work as a freelance artist, generally in-house but I work remotely too. You can contact me easily by using the Contact menu on my website or via LinkedIn.
To send me an e-mail, just replace (at) with @. See you !